・Tackle our Expert Mode, which features twists such as permanent roads and limited upgrades for the ultimate challenge. ・Stress-free Endless Mode offers you a relaxing gameplay experience, plus you can continue building your city after Game Over. ・Choose from a variety of upgrades to meet the demands of your ever-expanding road network: highways, roundabouts, and more! ・Explore stunning maps inspired by cities all around the world. ・Draw roads in dynamic cities that grow and change - every game is unique! How long can you keep the cities of the world moving? Redesign your city to keep the traffic flowing, and carefully manage upgrades to meet the changing demands. Build a road network, one road at a time, to create a bustling metropolis. It’s an evolution of what came before a neat idea wrapped in a puzzle structure that manages to be extremely easy to understand, and yet increasingly complex as your creations grow.Have you ever been stuck in traffic and wished you could do something to fix it? In Mini Motorways, the city’s traffic problems are in your hands.įrom the makers of Mini Metro, Mini Motorways is a game about drawing the roads that drive a growing city. With a selection of levels named after cities around the world, each with their own beautifully distinctive colour palette, Mini Motorways is a quietly addictive puzzle game that builds upon the foundations of its predecessor (literally, what with Mini Metro tasking you with mapping out an underground network of trains). Occasionally, bad luck can result in the upgrade you critically need not being available as an option waiting for a tunnel to breach through a mountain, for example. A bridge is especially useful when water is nearby, while a traffic light could remove a bottleneck of traffic. It’s a shame however that your progress for only one city location can be saved at a time, as this means you can’t dip in and out of different challenges your focus must remain on one map at a time.ĭecisions, decisions. There are Daily Challenges to tackle as well, which add design restrictions that challenge your problem-solving, and online leaderboards log your results. The target numbers aren’t too outrageous, meaning that most playthroughs will reap rewards. Succeed in funnelling a certain number of journeys from A to B, and further playable locations unlock. Thankfully there’s always the option of digging up and repurposing roads that have already been laid. Two motorways have been added here to alleviate the pressure on other roads. In a brilliant piece of game design, there’s an almost imperceptible gradual zoom-out as your map grows and your city becomes more complex in design, with another nice touch being the steady increase of frustrated car horns.īuildings come in many colours. Aesthetically, the motorways create quite an ugly change to your carefully mapped network, like spaghetti straddling your existing roads and buildings. The most drastic change to your landscape is the construction of a motorway, allowing you to quickly connect two distanced locations. Do you opt for a larger number of road segments, or half the amount and pursue the option of a roundabout or traffic lights? Or perhaps a bridge is needed critical when a river divides a house from the rest of civilisation. You have a finite amount of road sections that can be laid, and so considered planning is required. Night mode meanwhile darkens the palette, resulting in each car switching on its headlights.Ī clock indicates the passing of time - the speed of which can be adjusted if you need more time to think - and at the end of each week you’ll be given the opportunity to choose one of two potential upgrades for your road network. Have you ever seen city maps that look this gorgeous? The game includes various accessibility options, including a colour blind mode for players that have trouble differentiating colours. A steadily increasing number of pins on each destination indicate how many people need to reach it, and if supply can’t meet demand, it’s game over. The buildings come in a variety of colours and must be colour-matched to ensure that structures of the same colour are linked by road. Moments later, another house and destination will appear. Your first task is to lay down a road to link the house to the larger building, upon which, from your bird’s eye view, you’ll see a car head towards its destination. The former is represented by a two-tone rectangle - a clever way of denoting the pitch of a roof - and the latter a large square which could perhaps indicate a place of work or a shopping centre. Are you interested in designing a city without the burden of applying for planning permission? Mini Motorways is a resource management puzzler that begins with a solitary house and destination then becomes increasingly complex.
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